We have read plenty of articles about good design, design principles and best practices. After examining my own experiences and what lessons I have learned, I found that I have come a long way. What has working in the design world taught me? Here are a few tidbits.
Form over function
Many would argue that there are two basic camps. Those who put the form of things over how they work, then there are those who would much rather have something work, but don’t care for the aesthetics. Good design (form) must serve a function, not just please the eye. The very heart of the word design implies thought and planning. Many of the best designs are derived from deep research and problem solving in mind. Whether the problem is communication, ergonomics, environmental or otherwise; a good design usually follows a process and brings a solution that is pleasing. Designers are challenged with the task of marrying the world of function with the world of form. A good designer will not sacrifice one for the other, but will make a seamless representation of how it should be. Though there may be several solutions to a problem, some seem to fit better and address the issues in a more pleasing way. Graphic design is not form over function.
Making it look pretty
Designers are often asked to take something that isn’t designed and “make it look pretty”.
It is a common misconception that designers just make things look better. This statement has often made me think about my role as a designer. How can I bring meaning, usability or order to something that has none? How can I bring reason to something that appears to be madness? It takes more than a magic artistic wand-wave to fix most design problems. Graphic design is not just “making it look pretty.”
Cheap computer tricks
I recently managed a client project for a local business. My group’s job was to provide a promotional CD for their trade shows. I entrusted a portion of the design to a student who thought he was a “designer”. When I got his work back it looked so bad that it could not be presented to the client. He used some cheap Illustrator tricks that did not serve any function and were distracting to what we were trying to say. Not only was the composition a mess, but the project was off track. The most frustrating thing was that the student actually believed that he was truly being artistic. I used to believe that by learning every hot key or every Photoshop trick, that I would be a good designer. The truth is the computer is a tool that can be used, but it does not complete the design for us. The use of design principles and clean concepts can’t be replaced by a magic button. Good graphic design is not as easy as live trace.
What the client says goes
Lets face it, clients are how designers make a living. They have a need and we fill it. But when they ask us to jump, is it wise to say how high? Clients don’t always know what they want or need. In my opinion it is a fallacy to believe that the buck stops at what the client says. Experience, a well-trained eye, and some confidence can go a long way. A confident and cool designer is better equipped to offer alternatives. An informed designer can steer a client away from pitfalls and save them money. There is a fine balance between boot licking and all out design autonomy. In the end the client is the chief decision maker. Their business is just that. It is our job as designers to provide well-designed options and to advise with experience. Good design should not give in to hasty or uniformed decision makers.
Art
Contrary to popular belief graphic design is not Art. In The Complete Graphic Designer, Ryan Hembree says:
Fine art is typically self serving, personally motivated, and expressive. The true artist explores social issues, makes a statement, or presents viewers with images of the world around them. Although most artists hope to sell their work to people who connect with their art on an emotional or visual level, the art is usually created for personal reasons rather than for a specific buyer. Graphic design, on the other hand , is a vocation involving the creation of visual communication on behalf of a paying client with very specific needs.
Graphic designers don’t work for themselves, they work for the client. This makes client relations a large part of the job. One of the most important questions a designer can ask a client is “What do you want to say?”. The business of design becomes the means of visual communication for the client. Communicating in behalf of someone else is a worthy challenge, but at no point is it art. Graphic design is not art.
Hopefully this article doesn’t ruffle your feathers or challenge your thinking. If it does, I would like to hear about it. What do you disagree with? What could I have said better? What might your experience have taught you- that I do not yet know? Do share.